We use unity5.6.6 to produce a MMO game. There are thousand character resource in our game.
I load all character sequentially, after that we unload it all(destroy mesh, material, unload(true) assetbundle). There is no character assets in unity profiler.
I use xcode allocation found some memory allocate by unity can not free. If we do it repeatedly, we got more resident memory.
I have calling Resources.UnloadUnusedAssets() and GC.Collect() before memory dump.
Any way to free that memory?