Hello
I attach a sphere collider and a rigid body to a child of a weapon but I get the error message
“Quaternion To Matrix conversion failed because input Quaternion is invalid {-0.195852, -0.556301, -0.273804, -0.759746} l=1.000011”
Actually the game runs but it seems that the collision detection is somehow erratic
What does it mean that message and how can I fix it ?
Boz0r
2
Try checking these out:
https://www.reddit.com/r/Unity3D/comments/2tlm53/quaternion_to_matrix_conversion_failed_because/