If someone knows a better place to ask, maybe as its the NavMesh Surface component this would be better over in some git thread? Not really sure where to ask.
The behavior seems consistent with Agents getting the vertical position confused. I guess it would make sense to build better navmesh sections and use links.
Any pointers or suggestions would be appreciated, thanks.
Interesting, I will take a look at this. I am also going to test it against a Navmesh built with the standard Unity baking to compare to the surface component. I will post results here.
Either way this upside down mess surely can not be as intended?
Just a quick confirmation: This happens with the built in NavMesh as well as with the NavMesh Surface component.
@thatscraigz_1 : I’ve noticed that if I remove the nav obstacle on the player, this behaviour doesn’t happen anymore, so for me at least this is most likely the cause of the issue. I guess the AI tries to find the route, can’t get inside the Nav Obstacle, but can (in a fashion) get inside it at a different height.