Strange particles behaviour

Hi, I’m trying to create some clouds with unity particle effects, however I got this problem :

Does someone know how to solve this bug?

PS is there a manner to use biliboard particles without rotating to the camera?

What is the problem? The clouds look OK on the image.

Yes, it’s all right, but if u zoom the image u’ll see that somewhere the particles are cut :

802240--29506--$Immagine.jpg

Looks like the clouds are getting clipped by the camera’s far clip plane. With regards to the billboards without rotating to the camera use “Horizontal Billboard” in the particle renderer.

thanks :smile: