I created a simple cube in 3ds Max and I’ve created two material IDs and I’ve assigned different materials for each ID:
When I import my model into Unity, I apply two materials to the cubes but I’m seeing a strange behavior. The material that gets applied to the cube faces is only applied properly to the top and bottom face of the cube. On the side faces of the cube, the material seems to be stretched:
Does anyone know why my texture is stretched on the side faces but looks ok on the top and bottom faces of my cube?