So I’ve decided to ad Banner Ads to the main menu of my app, and one other scene. When I load the other scenes where I dont want banners to appear (90% of the app) I am using a line of code to hide the banner ads as such:
public void LoadRefTables()
{
SceneManager.LoadScene(“RefTables”);
Advertisement.Banner.Hide();
}
So basically my app is a Question/Testing app, and once you’ve finished answering the questions it displays an interstitial video ad before displaying your final score.
The issue: When banner ads are enabled (using the script in the Unity Ads integration guide) then the interstitial video ad is NOT INTERACTABLE in the Unity Editor - i.e. I can’t close or skip the video ad to get to the final score screen.
I have no idea why that would be, but it would appear that there is a hidden banner ad ontop of the interstitial video ad making it non-interactable - just my guess. Can someone tell me how to work around this? Is there a way to properly destroy the banner ad instead of just hiding it?
I haven’t tested it by building to my device yet, so in the interim ive just commented out the banner initialisation.