My game looks fine on some computers, as you can see here:

But on others, it looks like this:

All the objects in the scene are using the standard shader.

I’ve tried:

  • Changing the quality settings
  • Updating the graphics drivers
  • Installing Unity on the problematic systems in case there was a redistibutable missing
  • Updating DirectX
  • Checking if GPU vs. integrated graphics was the issue

Any help would be appreciated!

Don’t take my word for it, I myself don’t know a thing about computer graphics, but I think it has something do do with the graphics hardware of the computer. Maybe the graphics card is out-of-date?

I recently had to move all my files onto a different (much older) computer, simply because it had the storage space I required, and I didn’t have any better computer to move stuff to, and I’m now facing this EXACT issue, but in the build editor itself.

Does anyone else have a similar issue like this? And if so… do you know if this would permanently effect all builds created on said computer, or would the exported build at least look alright being PLAYED on newer computers?