Strange reflection on surfaces after changing clipping values?

Hello!

This is the first time I’m asking a question here. I tried to check for existing question/answers first before posting, however I didn’t seem to find any solutions. I’m having some strange lighting in my scene when my character jumps off the floating islands. It used to just be the same green colour (no reflections) when the character jumped off and fell downwards. However, I think after playing with some clipping settings, I seem to have developed this strange reflection (you can see it in the video here - shortly after my character jumps off the ledge). I’d prefer not to have any reflections in my game if possible.

Does anyone know what may have caused this? My clipping settings are -10 for near, and 1000 for far (this worked best so nothing becomes invisible when my character falls off an edge). All of my materials are set to 0 metallic/0 smoothness, so I’m not really sure what’s happening.

Thank you in advance for any advice/thoughts! :slight_smile:

Mandy
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Not sure if anyone else has ever had this problem - but I found the solution :slight_smile:

I had attached a new camera follow script that added some smoothing. I had to manually select the follow distance after I attached it, and I made it too close to the character. I pushed the camera further back/away from the character, and it looks way better now (no strange reflections)