Strange renderissues with tiled sprites

Hi! I have a peculiar issue concerning tiled sprites. They are placed exactly “edge-to-edge” considering how big each sprite is but I still get these strange overlapping issues.

Anyone know why this issue arises and maybe how one can solve it?

Strange stripes at edges of my tiles.

Thank you

Solved it by changing import settings on the sprites to “Filter Mode: Trilinear”.