Hi.
Scenario:
Iv been fiddling around with primitives in the editor. I find this an easy way to lay out a scene without having to create or import lots of assets. It makes it quick and easy to see if a particular design is going to work (Can I see too far past this building etc).
Problem: I have noticed for a little while now that if I drop several primitives into an empty object, and then create a prefab from it, when I re-use the prefabs, often if I rotate them, most especially around 90 degrees, once they are positioned and left alone, when I go back the angle is no longer 90 degrees, its 90.00001 degrees.
This also seems to happen (sometimes) with positions.
Prime example (a few minutes ago):
I use six quads to create a cube so that I could have different colours on each side (on two sides really, its a wall).
It worked fine.
I created a prefab out of this ‘Qube’ and began using it.
A period of time later I dropped into play mode with an FPS controller so I could take a closer look at things from a play perspective and found that in multiple instances the quads making up my Qubes had moved, adding this .00001 to positions and naturally leaving teeny gaps between my quads.
Questions:
Is this just me?
Am I doing something to cause this?
Is there something I can do to prevent it?
Sorry if this is something obvious, but its got me stumped right now!
Regards
Max