demonstrates a strange distribution of custom terrain. The target terrain is new/flat - stock settings, no bumps.
The tree is a custom object that I made in blender - it has vertex painting.
To be clear - I PAINT TREES EVERYWHERE and the engine FORCES them into rows!
Not only is it strange, its inconsistent - the tree custom terrain lines up in rows – and interestingly, the more you paint, the more “Rowy” the rows get… the cubes seem less constrained to row up.
Also, the cubes seem less inclined to bunch up - has anyone seen this before?
ALso - playing with “Noise Spread” just seems to affedt the x-axis spread - doesn’t fill the gaps. Have upsized detail grid as well to 2 x height/width.