strange screen space reflections in hdrp

hi,

any idea to debug this strange reflections with SSR ?

unity 202.3.2f1 - HDRP 10.4.0

Thanks !

Hey, you can tune the “Object Thickness” to reduce some of these artifacts.
https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.5/manual/Override-Screen-Space-Reflection.html

Don’t really expect any miracle however, the SSR has no idea what’s behind that sofa. A floating object (like your sofa) is one of the worst-case scenarios.

You should also place “reflection probes” or “planar reflection” probes. For optimal results, SSR is only meant to appear on top of static reflection probes, it’s not meant to be the main source of reflection in the scene.

1 Like