Strange shadowy pattern on probuilder mesh

As the title says there is a weird shadowy pattern on some faces of my probuilder mesh that looks like this:

I’ve looked it up and it says to reset UVs and set them to auto but that didnt work?
How do I fix this?

//Edit - I’ve figured out that it has something to do with lighting as it fixes itself when i disable the lighting, but I obviously can’t just, not, have lighting

Could be shadow acne. Try adjusting the light bias settings.

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Thanks! Took a bit to find it for URP but ive fixed it by setting the Normal Bias in the rendering asset to 2 (from 1)