Strange skin distortion imported from blender

Hi all, I have been able to import my own blender models to unity with no problems in the past, however this new model I made with 3000 polygons looks fine in blender but in unity the skin has strange distortions. Please note the eyes of this smail in the screenshot. Has anyone had this before?

Thanks!

Nepoez

your normals aren’t configured correctly. Enable smooth shading in Blender to see the mistakes and use “normals > recalculate” to recalculate the normals. This doesn’t always work correctly, so you can fix the wrongly configured faces by selecting them and select “flip direction” (which is under “recalculate”).

And 3000 polygons is way too much for that. Just smooth the normals (smooth shading option) and it will look smooth. Unity automatically does that.

Thanks Wolfos, I enabled smooth shading already and then recalculated normals, it still looks proper in blender so I can’t see the mistakes.

I think I might just remake the model from scratch.