Hi
I have a sphere (imported model) rolling along a flat surface. It’s controlled by the arrow keys via AddForce(). It works very well, and the physics engine and friction take care of it rolling (rather than sliding) realistically. I can import the ball at any size and it works consistently, however if I manually scale the ball’s transform instead, by half (.5,.5,.5), or less, it moves very jerkily. I’ve tried adjusting the friction settings, in case the engine uses scale for it’s friction calculation, but to no avail.
At various points in the game I need this ball to be continuously scaleable. Is there another way to approach this problem?
Thanks