Hey guys,
when i run my profiler on a Android device, i see very strange spikes in fps because of the rendering. I really dont understand where they come from, since i dont even move in the game. So basically whats on the screen stays the same but the fps drop frequently.
What i did to boost my performance:
- i set the quality on low
- disabled VSync (but since i locked the frames at 60 and im running on a Android device its still on)
- disabled shadows
- i dont use light
- Only have one camera
- compromised the size of all my sprites
But those spikes just dont disappear, no mater what i try. I even try to switch to URP, but that made it even much worse.
Maybe someone can help?
For better quality Screenshot: Profiler Screenshot — Postimages