I created a shader with shader graph that produces a layered inner shadow.
After updating to URP 10.10.1 from 10.5.0 (Upgraded unity 2020.3 to latest patch - 46) it looks as though I’m getting some strange artifacts now on the shadow layers.
I’m not sure if there is a small settings change that is producing this result but it is noticeable and annoying haha.
– Edit –
Ok I think I may have figured out what was causing this. For some reason after the update i had to increase the edge in my step node by 10x the amount. Previously 0.01 did the trick to make a nice smooth border, but after the update I needed a value of 0.1. See gif below for more details!
