Hey Guys,
While everything looks fine in the Editor, as soon as I make a build some of my Textures are messed up as can be seen in the attached Screenshots. I had the same Problem some months ago, and it could strangely be solved by enabling GPU Skinning, but this has no effect anymore. It has been a while since I made a build, so I can’t tell if it’s a Unity 5.6 b4 specific Problem or a general Problem and I have absolutely no Idea what causes this.
I’m using the UBER Shader, but I also tried to build with the Standard Shader both on Windows and Mac and it doesn’t make any difference.
Thanks a lot for your help