Hello !
I’m currently having some trouble on some surfaces of my model (a big environment), as you can see on the screnshot below :
Here is a wireframe view, which makes the problem even less understandable :
Please note that in Blender and 3dsmax, the texture draws normally, nothing such as this appears. The UVs don’t seem to have any problem when I check from the fbx used in unity.
The texture is a RGBA TGA image, and the alpha channel is used as a specular map.
Has anybody seen that problem yet ?
Thanks by advance,
Dmitri