Strange UI elements behaviour

Recently i have been building UI elements for my game and noticing some odd scaling issues on all components on the UI. Depending on the different resolution my icons will be scaled/warped out of shape. Below are two examples of what happens

1920x1080 (Notice how the bars in the image are different sizes tho it is jsut ONE image with identical sized bars)

2560x1440

This UI element above is a image, but this also happens in the same way with pannels in a row to look the same as that image above. Any other UI elements in the scene also act like this, be it Panels or images. This happens at multiple different resoltuons as well as aspect ratios

My canvas scaler options are;

Pixel perfect is not selected on the canvas.

I also scale my ancors like the image below shows

Thanks for your time, i realy dont know what is going wrong ! : (

I would guess you have a quite small sprite in there with filter mode point, maybe try using a sprite with a higher resolution and filter mode bilinear