At runtime I set a string with accented letters represented by unicode digits
Soci\u00e9t\u00e9 G\u00e9n\u00e9rale
to MyTextMeshPro.text
The rendered result doesn’t show accented letters, but the Unicode digits:
‘Soci\u00e9t\u00e9 G\u00e9n\u00e9rale’
But if I select in editor the TextMeshPro component, and modify the string in anyways such as adding a character, then the rendered result correctly shows the accented letters.
I’m assuming this triggers a rebuild and thus corrects the problem? But I manually call
MyTextMeshPro.Rebuild()
MyTextMeshPro.SetDirty()
but none works