I am working on a 2d platformer that is heavily physics based, and I am trying to figure out the best way to record motion tracers during a play phase such that when I stop the game the editor has a recorded path shown.
Scripting this for runtime is pretty straight forward, I have a script that ticks every x seconds adding the transform.position data to a List, but I am curious what strategies there are for piping that data back into the editor so I can adjust platforms after I hit stop.