Strategy for updating models without manually reassigning Mesh Colliders

Suppose I have a model of a house with various static furniture, e.g. beds. I have added Mesh Collider component to various meshes in the model, e.g. the beds and walls.

Now suppose the artist sends me an updated FBX. I replace the existing asset, keeping the .meta file, but apparently I still need to reassign all of those Mesh Colliders, as the Mesh property is now “Missing (Mesh)”.

What would be the correct strategy for this typical workflow of receiving updated meshes from an artist - is this manual reassignment of the colliders necessary every time?

Yes, that’s how it works. However, if the names in the FBX don’t change, then the MeshCollider components will find their corresponding meshes properly. Ideally, the artist should keep the object names and hierarchy as unchanged as possible in the FBX.

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