Hello,
I will make a poll for my last questions since I want to see a lot of short opinions if not all of you can spend the time to read my whole post.
I have a prototype of a strategy mobile game. I want to start working on it soon since it`s like a dream of mine and I have a few questions about performance and multiplayer.
I didn’t find any concrete category on the forum and I’m new here, so I will just post it in General.
Its a real-time strategy with single player and a multiplayer (1v1) and you can attack other player
s (or AI`s) base. There are 4-5 bases on each map and the calculations should happen real-time.
I want to have different talents so that you can choose between more attack, defense or attack speed. And that`s why I need more complex calculations about each fight (will limit the attacks you can send with some kind of cooldown so I don’t end up having 5 different fights with different calculations).
For example, on the prototype, units don’t have attack or defense points, health or movement/attack speed and the calculations for each fight happen just dividing the number of units in the army (and it`s too boring this way )
Questions about performance:
- How to see how much memory does each fight uses? And total memory usage on mobile devices.
- Is it better to make these calculations on the server side?
- How to check if the battery usage is too big?
- Can you give me some recommended maximum values memory and battery usage?
Questions about multiplayer:
- Is there a good resource on how to program the server side for a game like this or similar.
- What kind of server would I need? Or is it better to use a cloud service? Where can I read more about this?
Sorry if my questions are noobish, but I have been researching and these are the questions I could find good answers to…