streaking lines for warp speed

How would I make the streaking effect for moving to warp speed? I think Ideally it would use motion blur but I’m using Unity basic and I’m developing for mobile so that is out of the question for me.

I have stationary trail renderers and a moving camera. Even though the trail renderers are moving relative to the camera, they are not moving in world space so no trail is created. Is there a way to make the trail renderers work in this way, or is there a better approach to create streaking lines when moving quickly through space?

You might want to move the trail renderer then in concert with the camera. Perhaps in a different layer, or separate camera. You know, match the speed and position of the trailer with the camera so it matches up.

Use a regular particle system with stretched particles. You can either parent it to the camera or have it sit there in world space. I made something like this effect and it turned out pretty well - http://www.jrporter.com/jump/

I’d go for a particle system, with the particles set to stretched.