Hey,
I have to load a scene, builded for the web.
All objects have their materials defined, most of them using multiple materials and multiple UV coords.
I want to load the whole scene without the textures (I mean all objects with a blank material, to quickly load the scene).
Once the scene is loaded, I want to load textures, using streaming and assetBundle, wich contains only the textures to stream.
For each texture already loaded, I want to set the corresponding object material, and refresh the render to see the “new textured object”.
My question: is it possible with Unity? (we have a Pro license) or, is there some equivalent functionality already present in Unity to do this?
Thanks for reply.