Stream question

Hey,

I have to load a scene, builded for the web.
All objects have their materials defined, most of them using multiple materials and multiple UV coords.

I want to load the whole scene without the textures (I mean all objects with a blank material, to quickly load the scene).

Once the scene is loaded, I want to load textures, using streaming and assetBundle, wich contains only the textures to stream.

For each texture already loaded, I want to set the corresponding object material, and refresh the render to see the “new textured object”.

My question: is it possible with Unity? (we have a Pro license) or, is there some equivalent functionality already present in Unity to do this?

Thanks for reply.

if you checkout the asset bundle example in the resource section you will see: yupp :slight_smile:

As dreamora said yep, look into AssetBundles. Keep in mind that our default web streaming requires all the assets in a given level to be present before that level can be played, so you’ll have to make your “slim” level so it loads fast, then manually take over the “streaming” process through the use of AssetBundles to allow the loaded level to “progressively load”.

Hopefully that made sense, if not then let me/us know!