Hi,
I'm deploying only to web and using a lot of LoadLevelAdditive to download streamed scenes at runtime.
One of my streamscenes depends on System.Xml.Serialization. Unfotunately now my main Scene which is loading the streamscenes is always Size + included .dll Size. even if I don't load the streamscene using xml.
I think this is because unity always compiles all the source, even if not used in the current scene but e.G. in an other Streamscene included in the same project. Is there some solution to this?
thnx mightytron