Hi all, I am doing the AssetBundle tutorial with Unity Pro 3.0. There are few issues and problems that I have and I need them solved and answered, hopefully someone can help me with this.
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When I download this sample software and executed it in Unity Pro, I realize the assetbundles are not present in any possible exported resource folder or somewhere it should store it. I manually exported explosives.unity3d lerpz.unity3d and then manually drop and drop it to the proper detected folder. I realize we cannot include scenes for exportation so I could not export the AdditiveScene out, is there a proper way of doing so.
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I am attempting to change the script such that the .unity3d files are streamed from a server I uploaded each .unity3d file to (using Filezilla), and realize I can’t even open the download link in Internet Explorer, let alot from the application, is there some form of server restriction I have to deal with or there’s a way to code it around. Because I realize zipping the .unity3d makes it downloadable, but is it even possible to unzip it in the application.
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I am actually into researching on how downloadable content may be both possible for games AND applications(e.g. Ebooks), and there seems to be restrictions on streaming script assetbundles even though I can export it. As well as realizing that each asset creates one .unity3d file. This can be turn out to be huge problem for a program downloading alot of new assets via asset bundles.
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Finally, is there a way to stream and save asset bundles permanently and if you can specify where the saved folder is at. For example, a game with a dlc where player should only download the dlc once and play it forever.
Sorry, I am a novice, did searched alot of relevant resources via Unity Support but to no avail, and hopefully someone can answer my queries.
Thanks in advance,
Research Dolphin =).