Streaming discussion - textures, meshes and more.

Hiya,

With latest version of unity, there is always some stutter in streaming in media. We’ve tried all the usual async methods and it’s becoming a problem with drive thrashing as well. What methods outside of asset bundles make this possible? Doing one bundle per texture is not very sensible or efficient. It’s beginning to feel like Unity might be the wrong tool for this particular job.

It’s for grotesque amounts of textures and sounds mostly (up to 6 gb - but obviously with a sensible frame budget of around 64-256mb).

Any discussion or suggestions would be welcome!

Actually come to think of it I don’t think I’ll get any answers here as it’s probably not what most casual forum visitors would want to do (streaming for lots of data, not necessarily large world, but large amounts of media).