Hi there,
Can anyone tell me if it is possible to load an asset bundle (or anything) that has a prefab with code attached?
My client wants to be able to create a stub API that on the Init function, will load an off site unity module that contains the rest of the library and can be loaded in and the code run. This way, he can modify his library and upload a new version to his site instead of having to get the developer to download a new API each time there is a change.
I know I could use WWW and LoadUnityWeb functions but that will unload the developer’s current level and the idea is to keep everything that is already running and just add this library to it at run time.
Looking through the forums, this does sound like the job of an asset bundle but I believe asset bundles can’t include code. Is this correct? Is anything possible?
Thanks,
-Rob.