I’m creating a simulation of a real world location. I have mobile sensors that are collecting data and uploading it (along with its GPS coordinates) to a AWS cloud server. I need to pull the data down from the cloud and stream it into my simulation.
What I am having trouble with is how to stream this data into my unity project. For instance, I am using the GPS coordinates collected from my sensors to tell some AI characters in the model where to move. I currently have them moving to designated waypoints, which works fine. My ultimate goal is to have the waypoint ever changing to the new coordinates of the real life sensor, so that the AI character is moving towards the location of said sensor. How do I go about reading this dynamic data into Unity?