Streaming iOS screen over network

Hey guys,

I need to stream the screen from an iPhone to another device (could be iOS/Android/Win/Mac). I’ve tried the pure Unity methods - get pixels into RenderTexture, encode the bytes and stream over network. As expected, this was extremely slow.

I thought of doing it natively and found the iVidCapPro plugin. While it looks great, it was made to record rather than stream.

Does anyone have any suggestions how I can do this? I’d prefer a ready plugin as opposed to writing one from scratch - and wouldn’t mind paying a small fee for it, too.

Cheers!

Similar ideas, but should be faster in 2020 now.
All-in-One Live Streaming solution with FM Exhibition Tool Pack
Asset Store: http://u3d.as/1uHj

https://www.youtube.com/watch?v=2oxDz_wsDkE

https://www.youtube.com/watch?v=2T0DWNHZolg