I’m using Unity 5.6 and trying to add some musical elements to my project. On two of them the “streaming” setting works great. In all the others, it fails, and I have no idea why. I’ve checked and double checked and I don’t see any different how these are set up.
Compressed in Memory doesn’t always work either. However if on any of these audio sources I stream the audio from a url, then it’s fine! But then I hear artifacts in the sound due to inconsistent streaming, that’s not good enough.
Any idea of what I could be doing wrong?