Hi,
My application/project will include sounds tracks, I would like to avoid to pre-load them into memory when the application starts. How can I ‘streaming’ them from a resources folder (StreamAssets folder ?) when I need them?
I was not able to find clear answers. Well I found that thread - http://forum.unity3d.com/threads/356...g-audio-player - but the link is broken and the thread is kinda old.
Any help is appreciated.
Thanks.
(not sure where the best place was I asked the same question on the forum - http://forum.unity3d.com/threads/169236-streaming-local-sound-files-on-iOS)