Streaming Several Terrains.

Hello is it possible to make the Unity3D engine stream several Terrain meshes creating a huge open seamless world?

We are aiming for some kind of a tile system. I’m not a coder but let me explain what i am imagining.

We imagine that all the different terrain meshes are 1000x1000 in size. Now look at this visual representation :stuck_out_tongue: Each X represents a Terrain Mesh.

X X X X
X X X X
X X X X Now imagine that your computer has only loaded the Small X’s and theplayer is located in the O tile
X X X X Like this next visual representation.

x x x X
x O x X
x x x X The computer has only loaded the small x’s and the O where the player is located. So naturally if the player
X X X X moves around, he maybe enters another x, the computer will unload the out of range X’s and load the new X
that are in range.

I dont know if you understand what im trying to explain, but bear with me, i am not a coder :stuck_out_tongue:

Can something like this be done? Maybe not exactly like im showing with the X’s, but something similar allowing for a big seamless world?

You can unrender and or deactivate the terrains depending on where your character is positioned and adjust your far clip plane of your camera to not see past that point.

So coder guy would be able to do something like this? :stuck_out_tongue:

Would something like this help with precision point errors? When loading into a new X the coordinate system changes to. If so this would really help with a flight simulator type game.