Hello is it possible to make the Unity3D engine stream several Terrain meshes creating a huge open seamless world?
We are aiming for some kind of a tile system. I’m not a coder but let me explain what i am imagining.
We imagine that all the different terrain meshes are 1000x1000 in size. Now look at this visual representation
Each X represents a Terrain Mesh.
X X X X
X X X X
X X X X Now imagine that your computer has only loaded the Small X’s and theplayer is located in the O tile
X X X X Like this next visual representation.
x x x X
x O x X
x x x X The computer has only loaded the small x’s and the O where the player is located. So naturally if the player
X X X X moves around, he maybe enters another x, the computer will unload the out of range X’s and load the new X
that are in range.
I dont know if you understand what im trying to explain, but bear with me, i am not a coder ![]()
Can something like this be done? Maybe not exactly like im showing with the X’s, but something similar allowing for a big seamless world?