Streaming Vector3s into VFX Graph?

Hey all, so I know it is possible to pass a set list of Vector3s via a Texture2D to VFX graph. Is it however, possible to stream Vector3s into the graph?

My overall goal is to be able to smoothly create a large point cloud, so doing it all in one go is not feasible as it will cause noticeable lag. If there is a better way to do this, please advise.

Thanks in advance!

Check out the multiple position binder.
It generates a texture that can be decoded in the VFX graph.

Why not create it in chunks? I presume you’re spawning x particles per frame. Send in x pixels of data each frame as well.