Hey all, so I know it is possible to pass a set list of Vector3s via a Texture2D to VFX graph. Is it however, possible to stream Vector3s into the graph?
My overall goal is to be able to smoothly create a large point cloud, so doing it all in one go is not feasible as it will cause noticeable lag. If there is a better way to do this, please advise.
Thanks in advance!