Well, I tried using SVT for my game but couldn’t find any material to learn from or understand pros and cons of each method.
There isn’t even a proper guide as to how to use SVT in HDRP outside a single video from unity which hardly goes into any details.
And this doc:
Unity - Manual: Streaming Virtual Texturing (unity3d.com)
While implementing them in Shader Graph, I found quite a lot of aliasing issues when using them.
HDRP/Lit:
SVT (custom Shader Graph) (expand the images to see the issue properly, mipmaps issue?):
Also, what are these settings in the SampleVirtualTexture node?
I can’t use the Triplanar mapping node either as it only takes a texture as an input while SampleVirtualTexture outputs a color.
I can’t even provide a sampler to Virtual texture for some reason like we do for normal Texture2Dd nodes:
Any help is really appreciated, I am currently exploring SVT for my project, but it looks like a lot of info is missing in official documentation