Streaming world demo

Over the last few days I have been trying to integrate the streaming world demo architecture into building my world, and I wish it was where I started.

I have over 30 tiles originally and it was bogging down because of memory issues, so I started refining and reducing tiles in my scene to make it less of a resource hog.

What I didnt know was there was a better way of making each tile its own level, something I must have missed in the documentation, so if its there make it BOLD.

The scripts were originally intended for a world 6x6 in size but that wasnt big enough for me I had to edit it and make it scalable to 32x32. Everything seemed to work perfectly for me, so I started importing heightmaps, painting terrains, applying errosion, you know all the good stuff, and when I went to generate the assetbundles, it now crashes.

I know theres no documentation on this, or any tutorial but I could really use help on this.

I know tiles are broken up into scenes and there is a zones folder, so I ask, is there a limit on the number of scenes in a zone? If there is how do I make a zone?

I know I only have a day or 2 on my unity pro trial, and this will be a moot point in a few days, but I would really like to see this work before I plop down my $1200, its a lot of money for me.

wheres the streaming world demo?

I really had to look for it, and the only link I found was on another forum post but you can download it here.

http://beta.unity3d.com/joe/streaming/StreamingWorldDemo.zip

I ended up having to delete a bunch of my tiles in order to make it work. This scares me because there seems to be a memory cap on generating the assetbundles.

There needs to be a tutorial for this demo, I am surprised there isnt more talk about this, when it works, it works great.

thanks dredawg! will let you know my experiences with it.

did you ever figure this out? my project needs to make a spce 14 miles long by 4 miles wide and I was curious if making the tiles 32x32 worked for you.

I tried it for a while but every time I generated the assets, i kept getting errors that I could not resolve. Seems I had 2 audio listeners in the scene, and I spent hours going through the scripts and scenes with no progress.

I was hoping some official documentation was available as this was announced in 2.1 Unite Presentation, but I havent found any.

That said, using the demo as a base it should serve your purposes well. The demo is a 6x6 tileset, or 12kmx12km at a 2000px resolution. Set each tile at 4000 though and your project will fit without modifying code.

1 Note though, you will need to have Unity Pro for this to work as it requires AssestBundles.

Sorry to resurrect the dead here, Has anyone got this to work? or have any info for a novice on it’s usage?

I get the following two errors on import:

Assets/Editor/GenerateScenes.cs(53,52): error CS0103: The name `TerrainLighting’ does not exist in the current context

Assets/Editor/GenerateScenes.cs(53,41): error CS1061: Type UnityEngine.Terrain' does not contain a definition for lighting’ and no extension method lighting' of type UnityEngine.Terrain’ could be found (are you missing a using directive or an assembly reference?)