Hi,
I have the problem that the edges of two street models are always visible 
That problem appears also on PC, Linux… and I simply can’t understand how to solve it.
My next though was… yeah I always have these edges… Leo try to make the streets of your
city with one single model.
Problem solved yeah… but the texture quality is bad even with texture sizes with 4096 x 4096…
On the picture you see the streets with two different shaders. The darker one is with a “Bumped Diffuse” and the edges are notannoying like hell. But is this the only solution?
I have used the snapping of Unity 4 and I have mirrored the texture 
My ideas disappear
and my hope is that you guys have more experiences with it.
Regards
Leo
just to test have you tried to disable mip mapping. If the problem go’s away when you disable mip mapping then it means you do not have enough texture bleed on your uv islands
1 Like
Thank you very much
That solved my problem within seconds. Why I’m always forgetting to put the texture import settings to Avanced.
(sometimes asking is easier than try and error) 
cool man , even though this fixes your problem it creates another… mip maps are there for a good reason. The ultimate solution is to adjust your uv islands or rebake your textures with enough bleed. The you can have mip maps enabled without seams 
In University we already had the topic of mip mapping but like always they have missed to tell us the realistic things about it or at least the interesting parts
To adjust my uv map is a good idea because there isn’t much space at the border 
I will retry it later but at the moment I’m happy that there are no borders and the nightmares of brutal edges will disappear 
On question refering draw calls on android phones. I have started/finished a few projects and I don’t really know how many draw calls are acceptable for android phones. I try to build the project on my Nexus 5 with a quad core and everything is ok. I have seen some people who said (50, 100 and a few hundred). In one project (city) I will have many draw calls (picture) and this is just 1/8 of the whole city.
At university we have learned how to use object oriented programming in Java… For me it wasn’t really hard to understand it… but It’s so unbelievable hard for me to use this in Unity with C#.
“You are trying to create a MonoBehaviour using the ‘new’ keyword. This is not allowed.” This was one thing… 
It’s getting better and better… in the past I have tried to get things working (spaghetti source code and Find(“The whole World”)). I’m watching tutorials, live trainings… and it’s getting better. Do you know further good pages for OOP with Unity? 