Hi there. Right now, I just have a simple game to test out certain mechanics, such as joysticks etc. However, If I put a certain resolution as the resolution in the game editor, it looks fine on my pc, but when I test it out on my phone, using Unity Remote 5, my sprites and objects, such as the player, are all stretched. I know this is because of the resolution, but I want to know how to fix it. This is because, if I was to post a game, nothing would be stretched on the user’s device.
PLEASE HELP!!!
Hello,
please post some visual material, how your settings looks what are the peripherals as the explanation of the issue is not really enough grounds to go on as to how to troubleshoot it is going to be a guessing game. But perhaps our CQA team can provide some assistance on this and or perhaps this is a bug, without testing we wouldn’t know.
So could you kindly please report this issue via the Bug Reporter tool?
https://unity.com/releases/editor/qa/bug-reporting
Please make sure to write the exact steps needed to be taken so that the reproduction would be visually seen. Also make sure to attach a reproduction project and any visual material so that when testing our CQA team can verify that they got the same results. If you can, please use this template:
How to reproduce:
- Open the attached project
- Do this
- Do that
- Select this
- Observe that
Expected result: Something is visible, something is printed or something happens
Actual result: The opposite of what I expect happens
Reproducible with: Editor version I am using (e.g: 2021.3.xf1)
Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))