Hi guys, I was wondering if anyone knows how to solve this problem
I have a 9 sliced rect that is 1 pixel wide and like 128 high, I save it 1 pixel on purpose so I could stretch that one pixel all the way to take the entire screen width, but then these artifacts start to happen.
(that sprite is also in a sprite atlas, without the atlas it will work fine, but i’m trying to keep it all in one atlas)
anyone knows what to do with this? i’ll be more than grateful. please help!
Try changing the compression on the asset to high quality or no compression.
thank you my friend, I took the specific sprite to be out of the atlas then it worked fine. so, no compression although i’m a bit upset it couldn’t stay with the sprite atlas together with most my UI sprites.
thanks again!
Considering how image compression works, have you tried making it 2 or 4 pixels wide?
yes I tried also with 7 and 10 but it doesn’t help.