In UI it’s common to have stretchable images, such that you section it off into nine sections.
CWC
HMH
CWC
The four corners (the C’s!) don’t stretch at all. The W’s are only stretched horizontally, the H’s vertically, and the M in all directions. It allows easily resizable images without distortion, provided you design your image with that in mind. It’s a nice effect!
Anyway, does Unity have anything like that? Not just for UI, but, say, if I wanted a simple wall in my level, but I didn’t want to create a tiling sprite. I want it to have the same style border, no matter how big.
RagePixel (which I was using pre-4.3) has this feature, called GRID9, and it is pretty useful!
