Hello, the new Unity UI is amazing!
but at times, its pretty hard to set up correctly for a very dynamic screen size.
Honestly, its frustrating to work with the anchor and scaling.
At times it scales negatively, breaks the canvas composition, breaks the text size, dissapearing text, misplaced text, misaligned images/texts, does not work with Vertical/Horizontal, and many more problems.
Is there a way to not use the anchor system?
I want my UI to stretch and scale with any kind of crazy screen resolution.
It doesn’t matter how bad it looks, I just need it to work that way in particular.
I have tried many solution,
Best I have so far is to create actual 3D models for each UI & text mesh,
render it infront of the screen,
and abandon Unity UI.
But do I really have to resort to that?
Am I missing any sort of Unity UI functionality that allows me to do just that?
Illustration (Stretch behavior that I need)
Really, these stretching are a bit extreme, but at least it retains the UI composition, text, alignment, and everything well, which is a HUGE plus for me.