I’ve tried contacting String and they don’t have support forums yet, so I was hoping some other developer may be able to help. I have a very simple problem (which makes it even more maddening!) : I’m working on a game project that will be landscape-left only and String isn’t behaving quite right.
I have a very simple scene. All of my project settings are typical for a landscape only project… default rotation is landscape left and status bar hidden. I’m using Pixel Placement’s StringManager with fullscreen checked. For what it’s worth, I had the same issue with the String provided CameraCentricARManager. Landscape works fine except the plane that shows the live camera feed isn’t rotated properly. Marker detection and object placement all work as expected. Portrait works as it should- even with autorotation turned on. Screenies attached.
Ideas? I feel like it’s a setting issue but I have tried every permutation I can think of. Using Unity Pro 3.4 and the latest release iOS 4.3 SDK/XCode 4.

