String AR in Landscape only app?

I’ve tried contacting String and they don’t have support forums yet, so I was hoping some other developer may be able to help. I have a very simple problem (which makes it even more maddening!) : I’m working on a game project that will be landscape-left only and String isn’t behaving quite right.

I have a very simple scene. All of my project settings are typical for a landscape only project… default rotation is landscape left and status bar hidden. I’m using Pixel Placement’s StringManager with fullscreen checked. For what it’s worth, I had the same issue with the String provided CameraCentricARManager. Landscape works fine except the plane that shows the live camera feed isn’t rotated properly. Marker detection and object placement all work as expected. Portrait works as it should- even with autorotation turned on. Screenies attached.

Ideas? I feel like it’s a setting issue but I have tried every permutation I can think of. Using Unity Pro 3.4 and the latest release iOS 4.3 SDK/XCode 4.

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That looks a lot like an issue I saw recently in another context: To me it looks like the image gets “corrected” to work as per Unity 3.3 rotation / remote rotation, not as per Unity 3.4 autorotation which works completely different, so it now applies a “correction” needed before which in Unity 3.4s real canvas rotation actually “backward messes it”. In short: it applies the revert rotation of your fictive “device screenOrientation” to get it line up fine again, so as you are on landscape left it applies a -90° rotation.

UPDATE: String did respond and confirm it’s a 3.3 vs 3.4 orientation issue. They should have it addressed in 1.1

Hrm. Thanks for the clue Dreamora. I’ll poke around in the scripting side of the String code and see if there is something I can work out on my own. I’m certain they will address the issue properly as I’m not doing anything particularly unusual. But I’m on a bit of a milestone deadline!