String AR iPhone 4s Resolution Problem


I’m testing out a little AR app i made . on the 3gs it works fine, but on the 4s the resolution is way off. It is only showing the bottom left corner of the camera input, as i can tell because the reticule is in the top right of the screen, c. 1/4 of it at least. The tracking seems to take into account the whole input though, and map the objects to the visible screen res, so everything is offset and floating.

Does anyone know how i might be able to fix this?


Well, looks like I know how to fix this… set the player settings to highest resolution in Unity.

Thought that was going to be brutal :slight_smile: