Stringing Together Movie Textures

Hi everyone, the company I work for just got Unity and so far its been great. It makes our lives so much easier for so many things. Unfortunately, I recently ran into a snag. I’m working on a project that requires me to rewind and fast forward a movie. I’ve already searched and found out that this is not possible in Unity. So I thought maybe I could chop up the movie into smaller segments and string them together. In other words, play the first movie, and when that one is done play the next one, and so on. Is there a way to tell when the current movie has finished so that I can start playing the next one?

Hello :),
by seeing this:

I think (in theory) you could know if a movie has finished or not.

these are the steps:
1.Make the loop var = false.
2.Start Playing the movie
3.ask for isPlaying var, if it is playing then the movie has not finished :stuck_out_tongue:

hope it helps :slight_smile:

i thought of that, i was hoping there was a better way. like a delegate that i was unaware of or something to that effect. Thanks for your input.