Hi,
I used occlusion culling in my game but something strange is happening with some textures when i am ready to deploy it and i check the Strip Debug Symbols in the Build Settings Menu. Some textures got lost.
If i don’t check the Strip Debug Symbols the textures works well.
Does somebody knows what is happening?
What happens if i don’t check the Strip Debug Symbols and deploy the game as it?
Just to mention i am using UV mapping with textures atlas.
Thanks,