Strip Debug Symbols is affecting textures?

Hi,

I used occlusion culling in my game but something strange is happening with some textures when i am ready to deploy it and i check the Strip Debug Symbols in the Build Settings Menu. Some textures got lost.

If i don’t check the Strip Debug Symbols the textures works well.

Does somebody knows what is happening?

What happens if i don’t check the Strip Debug Symbols and deploy the game as it?

Just to mention i am using UV mapping with textures atlas.

Thanks,

Hi,
please submit bug report with your project attached to it.