Hello,
Although I disabled post-processing in the URP renderer settings, my build takes hours mainly because of 40k variants of the UberPost shader as the build log reveals:
Compiling shader "Hidden/Universal Render Pipeline/UberPost" pass "UberPost" (fp)
Full variant space: 46080
After settings filtering: 46080
After built-in stripping: 46080
After scriptable stripping: 46080
Can somebody tell me how I can get rid of those shader variants to decrease the build time?
