I’m trying anything, does anyone know how or perhaps make the stripe work in Unity?
I’m asking because I’m not allowed to use Unity IAP system for real goods.
I’ve got over 5 years of experience and certification, but whole my experience and knowledge in this Stripe package goes out of the window.
Seriously I need help, I can pay for it.
Never heard of “stripe” so I’ll assume it’s not part of Unity at all. What does their documentation say? Does their package include Unity integration? If not, it’s likely going to be a custom native integration, and you will want to know what it actually can interoperate with platform-wise.
There is a UnityConnect forum where you can hire folks to do stuff, otherwise this forum assumes you are capable of writing the code yourself, and when you have an issue you can post your code and relevant errors / observations here and get help with Unity issues.
Thanks for your reply, yes, it’s not part of Unity at all. Documentation doesn’t help Unity, and platform-wise it doesn’t matter until the package will be free from compiler errors.
Thank you for this, I’ve seen it before. I’m actually in contact with Stripe, no luck so far. I’ve got an account etc, all needed to start, I’ve been studying all documentation and the closest option from their repositories is .net. Still a lot of missing dependencies, C# 8.0 and missing libraries. Its a nightmare.
I seriously think that you as the Unity, you’ve got the massive potential to get that market. I’m developing apps on this engine for 3 years now, I’m sad that you not supporting that part of the business. You’ve done so well with IAP package. Could you do the same with Android and Apple wallet to cover physical goods and services payment system?
To be fair, this is the only request I’ve seen for this feature since that forum post. As mentioned in that thread, the stores have restrictions on the sale of hard goods. It is certainly possible, like the Amazon app for example.
Please take into account the services as well, booking appointments, renting books, all that market which will switch to digital service due to Covid just to survive. They can’t go for IAP because it’s not digital content. Most of the people will look for other companies who provide apps just because they don’t have any other option. Unity has far more superior UI compare to VS for example. That’s something worth looking into it in my opinion.
But that is because Unity’s 3D modeling capabilities are ideal for the task. What Unity features are you using to schedule appointments? Maybe I’m just not aware of the 3D or physics requirements in modern appointment scheduling systems.
All depend on what type of app you’re doing. For scheduling system, you might not need 3D or physics but you can take advantage of way better (in my opinion) UI system, plus if the customer wants you can use it to add more functionality which includes 3D or physics, capabilities are there.
Honestly… I would just go with React Native for such application. That way I can provide similar services on my web page as well without much hassle. Yes, you can do this with Unity but using a framework / game engine for an appointment app is not the ideal way to go unless you need the tools it provides such as physics, rendering etc… You can even go with Xamarin at this point which is a far more ideal runtime for what you are trying to accomplish.
I agree with you, just for a simple booking app it would be an overkill. I’m making completely new experience for the user in my apps as well as fool-proof, easy to use interface for the operator. For that Unity is best. I don’t want to disclose too much. Booking app was just an example for Jeff, I’m making an app for the restaurant, and I’m struggling with integration of payment system
It’s your choice so I won’t delve into the whole “right set of tools” debate so much. Regarding your payment system problem, I don’t know what is your architecture but I would assume if you are providing such service there would be a back-end running somewhere right?
Is there any reason why are you trying to implement your payment system to the client application rather than the backend it self? I am asking this question because I don’t know your application structure as there isn’t much explanation on that regard.
Jumping in real quick, but we support many clients with PlayFab, and they use Unity to do tons of stuff not related to gaming. Both Unreal and Unity outperform React by far in some scenarios. So you are not wrong in your approach. We also have a lot of clients using React with PlayFab, and sometimes it can be better. It depends on the input experience and the data you want to manage. That being said, your question is about API integration of stripe. Did you try Azure function? There are a couple of nice repo and tutorials on running stripe backend as an azure function that could support your app. Again, not knowing more about your architecture, it is very hard for anyone to tell you if it’s a good idea or a bad one.