Stripping causes GUI to Disappear

Hi,
Not sure if I should post here or iOS forum.

My code runs fine in editor, but with stripping enabled on iOS in U3 part of my gui disappears when running on the phone and I get the following error:

MissingMethodException: Method not found: 'Default constructor not found...ctor() of UnityEngine.GUIScrollGroup'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.CreateGUILayoutGroupInstanceOfType (System.Type LayoutType) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at MenuController.OnGuiSetupMenuRegionList () [0x00000] in <filename unknown>:0 
  at MenuController.OnGuiSetupMenu () [0x00000] in <filename unknown>:0 
  at MenuController.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

ArgumentException: Getting control 0's position in a group with only 0 controls when doing Repaint
Aborting
  at UnityEngine.GUILayoutGroup.GetNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUIStyle horizontalScrollbar, UnityEngine.GUIStyle verticalScrollbar, UnityEngine.GUIStyle background, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at UnityEngine.GUILayout.BeginScrollView (Vector2 scrollPosition, Boolean alwaysShowHorizontal, Boolean alwaysShowVertical, UnityEngine.GUILayoutOption[] options) [0x00000] in <filename unknown>:0 
  at MenuController.OnGuiSetupMenuRegionList () [0x00000] in <filename unknown>:0 
  at MenuController.OnGuiSetupMenu () [0x00000] in <filename unknown>:0 
  at MenuController.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

There was a “workaround” posted here:

http://forum.unity3d.com/threads/16056-Bug-in-iPhone-advanced-Byte-code-stripping

But that doesn’t seem to work anymore in U3.

Has anybody else seen this?

Edit: Just found this post, didn’t find it before because of the search words I used:

http://forum.unity3d.com/threads/62156-unity-3-pro-stripping-and-onGUI

Grrr…

Thanks

scrollview can not be used with stripping or vice versa: don’t use stripping with scrollview or it will not work.

this is a known and reported but

Thanks. I filed a bug report on it to possibly nudge it.

yeah can’t hurt